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PoP2 is propelled by a compelling story, told through beautifully hand drawn narrated cutscenes that were ahead of their time, a bonus treat is voice dialogue in the cutscenes even for a floppy game. The production value is quite amazing for a PC game of its time, check out the screenshots you'll like :) Gameplay-wise the Prince has gotten some motor skills, he can now crawl through tunnels and avoid traps, thrust downwards at snakes but mostly he is the same Prince from PoP1 with a multicoloured wardrobe. The most welcome change is the addition of new traps and quite a few new ways to die. When Bunnzy plays can now get spikes up her arse as well as in the back, in the stomach front on, get chopped in half, snake bitten, and lose her head to pebble gun traps. New enemies too, you wont be fighting anonymous sultan cronies exclusively, there are now skeletons, eaglemen, those damn flying heads and others. The puzzle aspect is a bit more realistic as the levels and switch placements are placed like how you could potentially expect the old dungeon/castle to be like so the old 'find the switch that opens the door' syndrome is not so readily apparent. The different locations and also different events (I won't spoil anything) are quite indicative of the effort the designers put in to try and deviate from the usual gameplay whenever possible

 

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